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04.03.2010, 17:43 | #551 |
Talkers Member
Регистрация: 21.10.2008
Сообщений: 2,066
Сказал(а) спасибо: 3,450
Поблагодарили 2,658 раз(а) в 200 сообщениях
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Nvidia ? ток на торренте вроде
Добавлено через 1 минуту вот http://talkers.ru/showthread.php?t=35245
__________________
Есть у русского человека враг, непримиримый, опасный враг, не будь которого он был бы исполином. Враг этот - лень. Н.В. Гоголь |
04.03.2010, 18:54 | #552 |
Talkers Junior
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Всё, купил ключь через веб мани, спс за ссылки!
Добавлено через 1 час 9 минут Порылся и нашел... все файлы которые обновляются!!!!! Часть 1 Код:
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Path="\Package\async\levels\sp_03\cutscene\c_5538918abc67211e6a863b4214633278-00.fbrb" File="patch1.p" /> <new Path="\Package\async\levels\sp_03\cutscene\c_5541744be8c8d1e3acd8da4018496298-00.fbrb" File="patch1.p" /> <new Path="\Package\async\levels\sp_03\cutscene\c_6b1b3317c922a580560c37af508d0ec9-00.fbrb" File="patch1.p" /> <new Path="\Package\async\levels\sp_03\cutscene\c_941c331a542ea6748f99eeec0f867ec1-00.fbrb" File="patch1.p" /> <new Path="\Package\async\levels\sp_03\cutscene\c_a0fd4feae9c7e074a961e67d29f66043-00.fbrb" File="patch1.p" /> <new Path="\Package\async\levels\sp_03\cutscene\c_b5e480cfd6b1722998e1a9fc06878a1d-00.fbrb" File="patch1.p" /> <new Path="\Package\async\levels\sp_04\cutscene\c_0f9770efa1fbc3b061c5a799ac1aca4c-00.fbrb" File="patch1.p" /> <new Path="\Package\async\levels\sp_04\cutscene\c_2cdf0db42bf63747e30f833120eb9877-00.fbrb" File="patch1.p" /> <new Path="\Package\async\levels\sp_04\cutscene\c_50c444c9bb25b123aaba3a32d65d9926-00.fbrb" File="patch1.p" /> <new Path="\Package\async\levels\sp_04\cutscene\c_65d251d163a8640b1cfebf35a1915e25-00.fbrb" File="patch1.p" /> <new Path="\Package\async\levels\sp_04\cutscene\c_66baf211fe41689aaa46b32e6b326185-00.fbrb" File="patch1.p" /> <new Path="\Package\async\levels\sp_04\cutscene\c_8800478599f66af67ad58f4f130fcdec-00.fbrb" File="patch1.p" /> <new Path="\Package\async\levels\sp_04\cutscene\c_8ced6470388a3efdf1e75707cff42cd2-00.fbrb" File="patch1.p" /> <new Path="\Package\async\levels\sp_04\cutscene\c_996b440a32fdd2c2b8b1cc59b2829af8-00.fbrb" File="patch1.p" /> <new Path="\Package\async\levels\sp_04\cutscene\c_cd9114104bf09eb5e4672780d16f4dd5-00.fbrb" File="patch1.p" /> <new Path="\Package\async\levels\sp_04\cutscene\c_efb6a999950ca0842e2f1724b9401b9a-00.fbrb" File="patch1.p" />
__________________
@LaiT_Sakh
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04.03.2010, 18:58 | #553 |
Talkers Junior
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Часть 2 Код:
<new Path="\Package\async\weapon\ai_knife-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\ai_nambu100-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\ammobox-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\at_mine-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_rif_an94abakan-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_rif_g3-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_rif_g3_assault-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_rif_mk14ebr-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_rif_mk14ebr_assault-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_rif_mk14ebr_assault_kobra-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_rif_mk14ebr_assault_scope-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_rif_mk14ebr_kobra-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_rif_mk14ebr_scope-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_shg_neostead-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_shg_neostead_assault-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_shg_neostead_assault_frag-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_shg_neostead_assault_slug-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_shg_neostead_frag-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_shg_neostead_slug-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_smg_imiuzi-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_smg_pp2000-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_smg_pp2000_kobra-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_smg_pp2000_scoped-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_smg_ump-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_smg_ump_kobra-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\bu_smg_ump_scoped-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\defibrillator-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\expack-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\knife-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\m18_jap-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\m1911a1-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\mec_rgl_steyraug-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\mec_rif_9a91-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\mec_sni_gol-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\mec_sni_gol_kobra-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\mec_sni_gol_scoped-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\medkit-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\motionsensor-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\nambu100-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\nambu_pistol-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\ru_hg_mp443grach_parachute-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\ru_lmg_pkm_kobra-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\ru_lmg_pkm_scoped-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\ru_shg_saiga12-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\ru_shg_saiga12_assault-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\ru_shg_saiga12_assault_frag-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\ru_shg_saiga12_assault_slug-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\ru_shg_saiga12_frag-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\ru_shg_saiga12_slug-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\ul_lmg_fnminimi-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\ul_lmg_fnminimi_kobra-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\ul_lmg_fnminimi_scoped-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\ul_rif_hk416-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\ul_rif_hk416_kobra-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\ul_rif_hk416_scoped-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\upg_smg_ump-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\upg_smg_ump_kobra-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\upg_smg_ump_scoped-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\us_at_m136-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\us_rif_xm8c-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\us_rif_xm8c_kobra-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\us_rif_xm8c_scoped-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\us_shg_870mcs_assault-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\us_shg_870mcs_assault_slug-00.fbrb" File="patch1.p" /> <new Path="\Package\async\weapon\us_shg_870mcs_frag-00.fbrb" File="patch2.p" /> <new Path="\Package\async\weapon\us_shg_870mcs_frag_assault-00.fbrb" File="patch2.p" /> <new Path="\Package\async\weapon\us_shg_870mcs_slug-00.fbrb" File="patch2.p" /> <new Path="\Package\async\weapon\us_shg_remington870mcs-00.fbrb" File="patch2.p" /> <new Path="\Package\async\ondemand_awards-00.fbrb" File="patch2.p" /> <new Path="\Package\async\ondemand_sounds-00.fbrb" File="patch2.p" /> <new Path="\Package\async\startup-00.fbrb" File="patch2.p" /> <new Path="\Package\levels\mp_001\level-00.fbrb" File="patch2.p" /> <new Path="\Package\levels\mp_001\terrain-00.fbrb" File="patch2.p" /> <new Path="\Package\levels\mp_001sr\level-00.fbrb" File="patch2.p" /> <new Path="\Package\levels\mp_001sr\terrain-00.fbrb" File="patch3.p" /> <new Path="\Package\levels\mp_002\level-00.fbrb" File="patch3.p" /> <new Path="\Package\levels\mp_002sr\level-00.fbrb" File="patch3.p" /> <new Path="\Package\levels\mp_003\level-00.fbrb" File="patch4.p" /> <new Path="\Package\levels\mp_003\terrain-00.fbrb" File="patch4.p" /> <new Path="\Package\levels\mp_004\level-00.fbrb" File="patch4.p" /> <new Path="\Package\levels\mp_004sdm\level-00.fbrb" File="patch5.p" /> <new Path="\Package\levels\mp_005\level-00.fbrb" File="patch5.p" /> <new Path="\Package\levels\mp_005\terrain-00.fbrb" File="patch6.p" /> <new Path="\Package\levels\mp_005sr\level-00.fbrb" File="patch6.p" /> <new Path="\Package\levels\mp_005sr\terrain-00.fbrb" File="patch6.p" /> <new Path="\Package\levels\mp_006\level-00.fbrb" File="patch6.p" /> <new Path="\Package\levels\mp_006\terrain-00.fbrb" File="patch7.p" /> <new Path="\Package\levels\mp_006cq\level-00.fbrb" File="patch7.p" /> <new Path="\Package\levels\mp_006cq\terrain-00.fbrb" File="patch7.p" /> <new Path="\Package\levels\mp_006sdm\level-00.fbrb" File="patch7.p" /> <new Path="\Package\levels\mp_006sdm\terrain-00.fbrb" File="patch7.p" /> <new Path="\Package\levels\mp_007\level-00.fbrb" File="patch7.p" /> <new Path="\Package\levels\mp_007sdm\level-00.fbrb" File="patch8.p" /> <new Path="\Package\levels\mp_008\level-00.fbrb" File="patch8.p" /> <new Path="\Package\levels\mp_008\terrain-00.fbrb" File="patch8.p" /> <new Path="\Package\levels\mp_009cq\level-00.fbrb" File="patch8.p" /> <new Path="\Package\levels\mp_009gr\level-00.fbrb" File="patch9.p" /> <new Path="\Package\levels\mp_009sdm\level-00.fbrb" File="patch9.p" /> <new Path="\Package\levels\mp_012gr\level-00.fbrb" File="patch9.p" /> <new Path="\Package\levels\mp_012sr\level-00.fbrb" File="patch10.p" /> <new Path="\Package\levels\mp_common\ingame-00.fbrb" File="patch10.p" /> <new Path="\Package\levels\mp_common\level-00.fbrb" File="patch10.p" /> <new Path="\Package\levels\mp_common\loader-00.fbrb" File="patch11.p" /> <new Path="\Package\levels\sp_003_B\level-00.fbrb" File="patch11.p" /> <new Path="\Package\levels\sp_004_B\level-00.fbrb" File="patch11.p" /> <new Path="\Package\levels\sp_004_B\terrain-00.fbrb" File="patch12.p" /> <new Path="\Package\levels\sp_005\level-00.fbrb" File="patch12.p" /> <new Path="\Package\levels\sp_005\terrain-00.fbrb" File="patch13.p" /> <new Path="\Package\levels\sp_005_B\level-00.fbrb" File="patch13.p" /> <new Path="\Package\levels\sp_006\level-00.fbrb" File="patch13.p" /> <new Path="\Package\levels\sp_006\terrain-00.fbrb" File="patch14.p" /> <new Path="\Package\levels\sp_007\level-00.fbrb" File="patch14.p" /> <new Path="\Package\levels\sp_008\level-00.fbrb" File="patch14.p" /> <new Path="\Package\levels\sp_008\terrain-00.fbrb" File="patch15.p" /> <new Path="\Package\levels\sp_008_B\level-00.fbrb" File="patch15.p" /> <new Path="\Package\levels\sp_009\level-00.fbrb" File="patch15.p" /> <new Path="\Package\levels\sp_01\level-00.fbrb" File="patch16.p" /> <new Path="\Package\levels\sp_01\terrain-00.fbrb" File="patch17.p" /> <new Path="\Package\levels\sp_02\level-00.fbrb" File="patch17.p" /> <new Path="\Package\levels\sp_02\terrain-00.fbrb" File="patch17.p" /> <new Path="\Package\levels\sp_03\level-00.fbrb" File="patch17.p" /> <new Path="\Package\levels\sp_04\level-00.fbrb" File="patch18.p" /> <new Path="\Package\levels\sp_04\terrain-00.fbrb" File="patch18.p" /> <new Path="\Package\levels\sp_common\ingame-00.fbrb" File="patch18.p" /> <new Path="\Package\levels\sp_common\level-00.fbrb" File="patch18.p" /> <new Path="\Package\levels\sp_common\loader-00.fbrb" File="patch19.p" /> <new Path="\Package\menu\main\eula_de-00.fbrb" File="patch19.p" /> <new Path="\Package\menu\main\eula_es-00.fbrb" File="patch19.p" /> <new Path="\Package\menu\main\eula_fr-00.fbrb" File="patch19.p" /> <new Path="\Package\menu\main\eula_it-00.fbrb" File="patch19.p" /> <new Path="\Package\menu\main\eula_jp-00.fbrb" File="patch19.p" /> <new Path="\Package\menu\main\eula_pl-00.fbrb" File="patch19.p" /> <new Path="\Package\menu\main\eula_ru-00.fbrb" File="patch19.p" /> <new Path="\Package\menu\main\eula_us-00.fbrb" File="patch19.p" /> <new Path="\Package\menu\main\mainmenu-00.fbrb" File="patch19.p" /> <new Path="\Package\menu\shared\fonts_de-00.fbrb" File="patch19.p" /> <new Path="\Package\menu\shared\fonts_es-00.fbrb" File="patch19.p" /> <new Path="\Package\menu\shared\fonts_fr-00.fbrb" File="patch19.p" /> <new Path="\Package\menu\shared\fonts_it-00.fbrb" File="patch19.p" /> <new Path="\Package\menu\shared\fonts_jp-00.fbrb" File="patch19.p" /> <new Path="\Package\menu\shared\fonts_pl-00.fbrb" File="patch19.p" /> <new Path="\Package\menu\shared\fonts_ru-00.fbrb" File="patch19.p" /> <new Path="\Package\menu\shared\fonts_us-00.fbrb" File="patch19.p" /> <new Path="\Package\overlay-00.fbrb" File="patch19.p" /> <new Path="\Package\vo-00.fbrb" File="patch19.p" /> <new Path="\BFBC2Game.exe" File="patch19.p" /> </FileChanges> - <DirectoryChanges> <new Path="\Package" /> <new Path="\Package\async" /> <new Path="\Package\async\levels" /> <new Path="\Package\async\levels\sp_003_b" /> <new Path="\Package\async\levels\sp_003_b\cutscene" /> <new Path="\Package\async\levels\sp_004_b" /> <new Path="\Package\async\levels\sp_004_b\cutscene" /> <new Path="\Package\async\levels\sp_005" /> <new Path="\Package\async\levels\sp_005\cutscene" /> <new Path="\Package\async\levels\sp_005_b" /> <new Path="\Package\async\levels\sp_005_b\cutscene" /> <new Path="\Package\async\levels\sp_006" /> <new Path="\Package\async\levels\sp_006\cutscene" /> <new Path="\Package\async\levels\sp_007" /> <new Path="\Package\async\levels\sp_007\cutscene" /> <new Path="\Package\async\levels\sp_008" /> <new Path="\Package\async\levels\sp_008\cutscene" /> <new Path="\Package\async\levels\sp_008_b" /> <new Path="\Package\async\levels\sp_008_b\cutscene" /> <new Path="\Package\async\levels\sp_009" /> <new Path="\Package\async\levels\sp_009\cutscene" /> <new Path="\Package\async\levels\sp_01" /> <new Path="\Package\async\levels\sp_01\cutscene" /> <new Path="\Package\async\levels\sp_02" /> <new Path="\Package\async\levels\sp_02\cutscene" /> <new Path="\Package\async\levels\sp_03" /> <new Path="\Package\async\levels\sp_03\cutscene" /> <new Path="\Package\async\levels\sp_04" /> <new Path="\Package\async\levels\sp_04\cutscene" /> <new Path="\Package\async\weapon" /> <new Path="\Package\levels" /> <new Path="\Package\levels\mp_001" /> <new Path="\Package\levels\mp_001sr" /> <new Path="\Package\levels\mp_002" /> <new Path="\Package\levels\mp_002sr" /> <new Path="\Package\levels\mp_003" /> <new Path="\Package\levels\mp_004" /> <new Path="\Package\levels\mp_004sdm" /> <new Path="\Package\levels\mp_005" /> <new Path="\Package\levels\mp_005sr" /> <new Path="\Package\levels\mp_006" /> <new Path="\Package\levels\mp_006cq" /> <new Path="\Package\levels\mp_006sdm" /> <new Path="\Package\levels\mp_007" /> <new Path="\Package\levels\mp_007sdm" /> <new Path="\Package\levels\mp_008" /> <new Path="\Package\levels\mp_009cq" /> <new Path="\Package\levels\mp_009gr" /> <new Path="\Package\levels\mp_009sdm" /> <new Path="\Package\levels\mp_012gr" /> <new Path="\Package\levels\mp_012sr" /> <new Path="\Package\levels\mp_common" /> <new Path="\Package\levels\mp_common\vo" /> <new Path="\Package\levels\sp_003_B" /> <new Path="\Package\levels\sp_004_B" /> <new Path="\Package\levels\sp_005" /> <new Path="\Package\levels\sp_005_B" /> <new Path="\Package\levels\sp_006" /> <new Path="\Package\levels\sp_007" /> <new Path="\Package\levels\sp_008" /> <new Path="\Package\levels\sp_008_B" /> <new Path="\Package\levels\sp_009" /> <new Path="\Package\levels\sp_01" /> <new Path="\Package\levels\sp_02" /> <new Path="\Package\levels\sp_03" /> <new Path="\Package\levels\sp_04" /> <new Path="\Package\levels\sp_common" /> <new Path="\Package\levels\sp_common\vo" /> <new Path="\Package\menu" /> <new Path="\Package\menu\main" /> <new Path="\Package\menu\shared" /> </DirectoryChanges> <SpaceRequirement>280139073</SpaceRequirement> <RegistryHive /> </BFWestPatch> Добавлено через 3 минуты Народ, (те кто скачал обновы) у вас в корневой папке есть папка "tempPatch" ?
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@LaiT_Sakh
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04.03.2010, 19:07 | #554 |
Talkers Junior
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Во жопа.. 3 раз начинаю обновлять.. и сбрасывает....
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04.03.2010, 19:11 | #555 |
Talkers Member
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у нет папки такой. вроде когда обновляется пишет что обновляется. та что не сложно эти файлы найти если надо.
__________________
Стрелковые аксиомы управления "А" 14. Лучший пистолет - это автомат. |
04.03.2010, 19:29 | #556 |
Talkers Junior
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Все я разобрался какие файлы нужны!, кто нибудь может расшарить обновленный ББК2?
Добавлено через 13 минут Пробуй обновлять через BFBC2Updater-MCE, тьфу-тьфу пока идет норм...
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@LaiT_Sakh
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04.03.2010, 19:38 | #557 |
RG "Talkers Аниме"
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04.03.2010, 19:38 | #558 |
Talkers Junior
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сколько же весят обновы!
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04.03.2010, 19:44 | #559 |
RG "Talkers PC Games"
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Что я сделал что бы обновить:
1.Установил. 2.Начал обновлять. 3.Сорвалось. 4.Ввёл ключ в Battlefield Bad Company 2_code.exe 5.Начал обновлять снова. 6.Всё пошло.
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| PS2 | PS4 | 3DS XL | GBA | |
04.03.2010, 19:44 | #560 |
Talkers Junior
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__________________
@LaiT_Sakh
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04.03.2010, 19:51 | #561 |
Talkers Junior
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__________________
Последний раз редактировалось xoma11; 04.03.2010 в 20:04. |
04.03.2010, 19:57 | #562 |
Talkers Junior
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04.03.2010, 20:03 | #563 |
Talkers Member
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у меня такой интересный случай ща =) играл на средних- игра чутка подтупливала и в меню чета тупила чучуть =).Прочитал на 1 форуме поц играл на средних и поставил на макс у него все норм работало =) я ша тоже решил поставить все на макс (сглаживание и АФ х1) и игра лучше работать стала =))Странно как то но я рад....
Добавлено через 3 минуты Кстате прочитал на 1ё форуме -У 1 поцана не запускался ваще апдейтер он мучался а патом СКлеанером почистил реестр от ошибок и у него все пошло =) Добавлено через 42 секунды А да и подскажите в каком посте описано как сохранялку сделать а то тоже не сохраняет =/
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ЕСТЬ такие кто забросил The Secret World??? ДАйте Аккаунт))) |
04.03.2010, 20:10 | #564 |
Talkers Junior
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итого 475 метров))
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04.03.2010, 20:10 | #565 |
RG "Talkers Аниме"
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04.03.2010, 20:13 | #566 |
Talkers Junior
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Афигеть Фпс увеличился!
Обновлял через BFBC2Updater
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04.03.2010, 20:16 | #567 |
Talkers Member
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Ты без ключа обновлял ? и у тя игра крякнута ?
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ЕСТЬ такие кто забросил The Secret World??? ДАйте Аккаунт))) |
04.03.2010, 20:21 | #568 |
Talkers Junior
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крякнутая, обновилась без б. Пока не трать пока траф ща эксперимент проведу один)
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04.03.2010, 20:24 | #569 |
Talkers Junior
Регистрация: 17.02.2010
Сообщений: 153
Сказал(а) спасибо: 570
Поблагодарили 171 раз(а) в 7 сообщениях
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Народ. вот если я куплю бед компани в магазине, то она через стим будет играть??
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04.03.2010, 20:25 | #570 | |
Talkers Junior
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Цитата:
крякнуты уже встречаются не пролети с лицензией
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04.03.2010, 20:28 | #571 |
Talkers Member
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блин и игра не сохраняется и папка MyDocuments не перемешается =/
__________________
ЕСТЬ такие кто забросил The Secret World??? ДАйте Аккаунт))) |
04.03.2010, 20:28 | #572 |
Talkers Junior
Регистрация: 17.02.2010
Сообщений: 153
Сказал(а) спасибо: 570
Поблагодарили 171 раз(а) в 7 сообщениях
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04.03.2010, 20:36 | #573 |
Talkers Junior
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xoma11, расшарь плз батик, или торрентом
\Dist\win32\async \Dist\win32\levels \Dist\win32\menu \Dist\win32\overlay-00.mft \Dist\win32\vo-00.fbrb \Dist\win32\package.mft \BFBC2Game.exe
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@LaiT_Sakh
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04.03.2010, 20:38 | #574 |
Talkers Junior
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04.03.2010, 20:40 | #575 |
RG "Talkers Аниме"
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Метки |
bad, battlefield, company, dis, обсуждение |
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