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20.09.2012, 10:06 | #276 |
Talkers Lover
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Ок. А то написано неоднозначно. Можно и иначе понять.
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20.09.2012, 11:16 | #277 |
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20.09.2012, 11:25 | #278 |
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Team Ninja подтвердила, что Ninja Gaiden 3: Razor’s Edge, переработанная и улучшенная версия третьей части сериала, разрабатываемая эксклюзивно для Wii U, появится в продаже прямо на запуске консоли, причем не только в США, но и в Европе с Японией. А еще студия собирается в начале следующего года портировать на PS Vita Ninja Gaiden Sigma 2, дополненное издание второй части, вышедшее на PS3 три года назад.
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20.09.2012, 11:25 | #279 |
Talkers Lover
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Underworld на Wii почему-то не запустился на CFG USB Loader. Первый раз такое встречаю. Пришлось запускать через USB Loader GX.
Игра местами отличается от других версий. Управление немного удобней чем в Anniversary. В остальном обычная версия. Ничего особенного. В итоге получается что во все три части можно комфортно и интересно играть на Wii (одна GC игра и две Wii). Правда Legend получится 4:3 к сожалнию, но это небольшая беда.
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20.09.2012, 11:31 | #280 | |
RG "Talkers XBOX 360"
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Xbox One|Xbox 360 Jasper Freeboot| Wii|Windows| |
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20.09.2012, 13:19 | #281 |
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Turtle Beach - пионеры и лидеры на мировом рынке игровых наушников, сегодня официально анонсировали несколько комплектов наушников для предстоящей приcтавки от Nintendo: Ear Force NLa и Ear Force N11. С наушниками также можно использовать кабель для соединения с DS и 3DS. Стоимость 49.95$.
Добавлено через 53 минуты Miralok, заказал себе еще такой комплект для Wii U - http://www.zavvi.com/10639070.html , посмотри может тебе пригодится Последний раз редактировалось CorSerpentis; 20.09.2012 в 13:21. |
20.09.2012, 13:44 | #282 |
Wind Waker
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20.09.2012, 13:56 | #283 | |
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PS3 Playstation 3 50 Cent = 1280x720 (blur filter) Afro Samurai = 1280x720 (QAA) Alice: Madness Returns = 1280x720 (MLAA) Aliens Vs Predator = 1120x630 (custom AA) Alone in the Dark = 1120x630 (no AA) Army of Two = 1280x720 (no AA) Assassin's Creed = 1280x720 (QAA) Assassin's Creed 2 = 1280x720 (QAA), 960x720 (QAA) -> 1080 mode. Assassin's Creed 2: Bromance = 1280x720 (QAA) Avatar = 1280x692 (QAA, black borders) Azura's Wrath = 1280x720 (no AA) Backbreaker = 1152x640 (2xAA + blur filter) Batman: Arkham Asylum = 1280x720 (no AA) Batman: Arkham City = 1280x720 (no AA) Battle Fantasia = 1280x720 (no AA, toggable blur filter) Battlefield 3 = 1280x704 (MLAA) black bars Battlefield: Bad Company = 1280x720 (no AA) Battlefield: Bad Company 2 = 1280x720 (no AA) Bayonetta = 1280x720 (no AA) Beijing 2008 = 1024x768 (no AA) Beowulf = 1280x720 (no AA) Bionic Commando = 1120x640 (no AA) Bioshock = 680p (no AA, blur filter pre-patch) Bioshock 2 = 1280x720 (no AA) Bioshock Infinite = Binary Domain = Blacksite: Area 51 = 1280x720 (no AA) BlazBlue: Calamity Trigger = 1280x720 (QAA background, no AA characters ) Blur = 1280x720 (2xAA + half-pixel, bilinear-filtered edge blur) Bodycount = 1024x640 (FXAA?) Borderlands = 1280x720 (no AA) Bourne Conspiracy, The (demo) = 1280x720 (no AA) Brink = 1280x720 (no AA) Brutal Legend = 1152x720 (no AA) Bulletstorm = 1280x720 (no AA) Burnout: Paradise = 1280x720 (2xAA) Call of Duty 3 (screenshot) ~1088x624 (2xAA) Call of Duty: Black Ops = 960x544 (2xAA) Call of Duty: Modern Warfare = 1024x600 (2xAA) Call of Duty: Modern Warfare 2 = 1024x600 (2xAA) Call of Duty: Modern Warfare 3 = 1024x600 (2xAA) Call of Duty: World at War = 1024x600 (2x AA) Call of Juarez: Bound in Blood = 1152x640 (4x2 custom edge AA) Call of Juarez: The Cartel = 1280x720 (custom edge AA) Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA) Castlevania: Lord of Shadow = 1280x720 (no AA) Catherine = 1280x720 (QAA) Chronicles of Riddick: Dark Athena = 1024x720 (QAA) Command & Conquer: Red Alert 3 = 1280x720 (no AA) Conan (demo) = 1024x576 (no AA) Condemned 2 = 1280x720 (no AA) Conflict: Denied Ops = 1280x720 (no AA) or 960x1080 Crysis = 1024x720 (TAA + edge post-process) Crysis 2 = 1024x720 (TAA + edge post-process)) Dante's Inferno = 1280x720 (no AA) Dark Sector = 1152x640 (no AA) Darksiders = 1152x648 (no AA) Darkness, The (demo) = 1024x576 (no AA) Darkness II, The = 1152x600 (FXAA) Dark Souls = 1024x720 (2xAA) Dead Island = 1280x720 (custom edge filter) Dead Rising 2 = 1024x576 (2xAA) Dead Space = 1280x720 (no AA) Dead Space 2 = 1280x720 (no AA) Dead to Rights: Retribution = 1072x603 (2xAA) ? de Blob 2 = 1280x720 (2xAA) Def Jam Icon (screenshot) = 1152x648 (no AA) Demon's Souls = 1280x720 (no AA) Deus Ex: Human Revolution = 1280x720 (MLAA) Devil May Cry 4 = 1280x720 (2xAA, temporal) Dirt = 1280x720 (QAA) Dirt 2 = 1280x720 (QAA) Dragon Age: Origins = 1280x720 (AA ?) Dragon Age II = 1280x720 (MLAA) Dragon Ball: Raging Blast 2 = 1280x720 (no AA) Dragon's Dogma = 1280x608 (black bars, FXAA) Driver: San Fransisco = ~1120x720 (2xAA) Duke Nukem Forever = 1152x640 (no AA) Dynasty Warriors 6 = 1280x720 (no AA) Dynasty Warriors 7 = 1280x720 (no AA) EDF: Insect Armageddon = 1280x720 (QAA) El Shaddai = 1152x576 (no AA) Elder Scrolls IV: Oblivion = 1280x720 (no AA) Elder Scrolls V: Skyrim = 1280x720 (likely FXAA, more aggressive edge detection than 360 iteration) End of Eternity/Resonance of Fate = 1088x720 (2xAA) End War = 1280x720 (2xAA) Enslaved = 1280x720 (no AA) F.E.A.R. = 1280x720 (blur filter)? F.E.A.R. 2 = 1280x720 (no AA) F.E.A.R. 3 = 1280x720 F1 2010 = 1280x720 (QAA) F1 2011 = 1280x720 (MLAA) FaceBreaker = 1280x720 (QAA), 960x1080 Fallout 3 = 1280x720 (no AA) Fantastic Four: Rise of the Silver Surfer = 1280x720 (no AA) Far Cry 2 = 1274x692 (QAA, black borders) Fifa 2008 = 1280x720 (no AA) Fifa 2010 = 1280x720 (QAA) Fifa 2011 = 1280x720 (QAA) Fifa Street 3 = 1920x1080 (no AA) Fight Night Champion Online = Fight Night Round 4 = 1280x720 (QAA) Final Fantasy XIII = 1280x720 (2xAA) Full Auto 2 (demo) = 1920x1080 (4x AA) Fracture = 1152x648 (no AA) Ghostbusters = 960x540 (QAA, pre-patch), 1024x576 (2xAA, post-patch) Ghost Recon: Advanced Warfighter 2 = 1280x720 Ghost Recon: Future Soldier = 1024x600 (FXAA) G.I. Joe: The Rise of the Cobra = 1280x720 (QAA) Godfather II = 1200x720 (blur filter) God of War: Origins Collection = 1280x720 or 1920x1080 (no AA), 3D is 1280x720 God of War Collection Volume II = 1280x720 or1920x1080 (no AA) God of War III = 1280x720 (MLAA) Golden Axe: Beast Rider = 1280x720 (no AA, blur filter) Golden Compass = 1280x720 (no AA) Grand Theft Auto IV = 1152x640 (QAA) Gran Turismo 5: Prologue = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA) Gran Turismo 5 = 1280x720 (4xAA), 1280x1080 (QAA, TAA selectable), 1280x720 (QAA) in 3D mode Guitar Hero 3 = 1040x585 (no AA) Guitar Hero Aerosmith = 1040x585 (no AA) Guitar Hero World Tour = 1040x585 (no AA) Guitar Hero 5 = 1024x576 (no AA) HAWX = 1280x720 (no AA, horizontal blur) HAWX2 = 1280x720 (2xAA, full screen blur filter) Haze (demo) = 1024x576 (2xAA) Heavenly Sword = 1280x720 (4xAA) Heavy Rain = 1280x720 (2xAA) Homefront = 1024x576 (no AA) Ico = 1280x720 or 1920x1080 (MLAA) IL2 Sturmovik = 1280x720 (QAA) Infamous = 1280x720 (no AA) Infamous 2 = Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA) James Bond 007: Blood Stone = 1280x720 (2xAA + blur filter, half pixel, bilinear edge filter) Jericho (demo) = 996x560 (2x AA) Juiced 2: Hot Import Nights = 1280x720 (QAA) Killzone 2 = 1280x720 (QAA) Killzone 3 = 1280x720 2D, 640x716 3D, (both MLAA ) Kingdoms of Amalur = 1280x720 (no AA) Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA) Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling Legend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA) Legendary = 1280x720 (no AA) LEGO: Batman = 1280x720 (no AA, slight blur filter) LEGO: Harry Potter 1-4 = 1280x720 (no AA) LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA) LEGO: Star Wars III = 1280x720 (edge detect blur filter) Little Big Planet = 1280x720 (2xAA) Little Big Planet 2 = 1280x720 (MLAA) Lord of the Rings: Conquest = 640p (no AA) Lost Planet = 1280x720 (temporal 2xAA) Lost Planet 2 = 1280x720 (no AA) Madden NFL '09 = 1280x720 (no AA) Mafia 2 = 1280x720 (no AA) MAG = 1280x720 (2xAA) Marvel: Ultimate Alliance = 1280x720 & 1920x1080 (no AA) Marvel: Ultimate Alliance 2 = 1024x576 (2xAA) Marvel Vs Capcom 3 = 1280x720 (no AA) Mass Effect 2 = 1280x720 (no AA) Mass Effect 3 = 1280x720 (FXAA) Mercenaries 2: World in Flames = 1280x720 (no AA) Metal Gear Online = 1024x768 (2xAA, temporal) Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal) Midnight Club: Los Angeles = 960x720 (QAA) Mirror's Edge = 1280x720 (no AA) MotoGP '10/'11 = 1280x704 (no AA) Mortal Kombat 9 = 1280x720 (edge blur filter), one of the levels appears to be 680p. 1/2x1/2 transparencies, 960x720 in 3D mode Mortal Kombat vs DC = 1040x624 (QAA) MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA) Motorstorm = 1280x720 (2xAA) Motorstorm Apocalypse = 1280x1080 (dynamic) 2D, 1024x720 3D (MLAA) Motorstorm Pacific = 1280x720 (dynamic down to 576p, 2xAA) MX vs ATV: Alive = 1280x720 (no AA) MX vs ATV: Reflex = 1280x720 (no AA) MX vs ATV: Untamed = 1024x576 (no AA) Nail'd = 1152x640 (4x2 custom edge AA) Naruto Ninja Storm 2 = 1280x720 (no AA) NBA07 (demo) = 1920x1080 (no AA) NBA08 (demo) = 1920x1080 (no AA) NBA Live '08 = 1280x720 (no AA) NBA Street Home court (screenshot) = 1920x1080 (no AA) Need For Speed: Hot Pursuit = 1280x720 (2xAA on cars, no AA on environment) Need For Speed: Pro Street = 1280x720 (QAA) Need For Speed: Shift = 1280x720 (QAA) Need For Speed: Shift 2 =1280x720 (MLAA) Need For Speed: The Run = 1280x704 (MLAA) black bars Need For Speed: Undercover = 1280x720 (QAA) NFL Tour = 1280x720 (no AA, poor framerate) NHL '09 = 1280x720 (4xAA) Ninja Gaiden: Sigma = 1280x720 (no AA, has weird scaling to support 1080p) Ninja Gaiden: Sigma 2 = 1280x718 (dynamic 2xMSAA, black borders) Ninja Gaiden 3 = dynamic up to 1280x720 (FXAA) Operation Flashpoint 2 = 1280x720 (QAA) Orange Box, The = 1280x720 (QAA or full screen blur...) Overlord = 1280x720 (no AA) Overlord II = 1280x720 (no AA) Pirates des Caraibes (screenshot) = 768x1080 (no AA), 960x720 en mode 720p Portal 2 = 1280x720 (MLAA) Prince of Persia = 1280x720 Prince of Persia: The Forgotten Sands = 1280x720 (2xAA + blur? or quincunx) Pro Evolution Soccer 2008 = 1280x720 (QAA) Pro Evolution Soccer 2010 = 1280x720 (2xAA in-game, no AA cut-scenes) Pro Evolution Soccer 2011 = 1280x720 (no AA) Prototype = 1120x640 (QAA) Quake Wars: Enemy Territory = 1280x720 (no AA) Race Driver: GRID = 1280x720 (2xAA) Rage = 640x720 up to 1280x720 (no AA) Rainbow Six Vegas 2 = 1280x720 (2xAA) Ratchet & Clank: Tools of Destruction = 960x704 (2xAA, AA samples used to reconstruct 720p) Ratchet & Clank: A Crank in Time = 960x704 (2xAA, AA samples used to reconstruct 720p) Red Dead Redemption = 1152x640 (QAA) Red Faction: Armageddon = 960x540 (MLAA) Red Faction: Guerrilla = 1280x720 (no AA) Resident Evil 5 = 1280x720 (dynamic 0-QAA) Resistance: Fall of Man = 1280x720 (QAA) Resistance 2 = 1280x720 (QAA) Resistance 3 = Ridge Racer 7 (demo) = 1920x1080 (no AA) Rise of the Argonauts = 1280x720 (no AA) Risen 2: Black Waters = 1120x640 (no AA) Rock Band = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA") Rock Band 2 = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA") Rock Band: The Beatles = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA") Rock Band: Green Day = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA") Ryu Ga Gotoku 3 = 1024x768 (no AA) Saboteur = 1280x720 (edge detect) Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA) Saint's Row 2 = 640p (QAA) Saint's Row 3 = 1280x720 (800x450 lighting) SCORE International Baja 1000 = 1280x720 (no AA) SEGA: All Stars Racing = 1280x720 (2xAA) SEGA: Rally Revo = 1280x720 (4xAA, alpha blend) SEGA: Superstars Tennis = 1280x720 (QAA, 30fps) Shadow of the Colossus = 1280x720, 960x1080 (MLAA), 720p for 3D Shadows of the Damned = 1280x720 (no AA, higher AF) Silent Hill: Homecoming = 1024x576 (no AA) Simpsons, The = 1280x720 (no AA) Singularity = 1280x720 (no AA) Skate = 1280x720 (no AA) Skate 3 = possibly 1152x640 (2xAA, super blur filter makes it difficult to determine exact res) Sleeping Dogs = 1152x640 (FXAA) Soldier of Fortune: Payback = 1280x720 (no AA) Sonic Unleashed = 880x720 (blur filter) Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode Soul Calibur V = 1280x720 (MLAA) Spec Ops: The Line = ~1120x640 (light FXAA?) Spiderman: Web of Shadows = 1280x720 (no AA) Spiderman: Shattered Dimensions = 1120x630 (no AA) Split-Second = 1280x720 (2xAA) SSX = 1120x585 (FXAA) Star Ocean 4: The Last Hope = 1024x720 (2xAA, in field), ~930x512 (2xAA, in battle) Star Wars: The Force Unleashed = 1280x720 (no AA) Stormrise = 1280x720 (2xAA) Street Fighter IV = 1280x720 (no AA), 1120x630 (in up-close character view) Super Stars V8: Next Challenge = 1280x720 (2xAA) Super Street Fighter IV = 1280x720 (no AA) Supercar Challenge = 960x1080 (no AA) Syndicate = 1280x720 (post-AA, dynamic res) Tekken 6 = 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur) Terminator: Salvation = 1152x648 (blur filter) Test Drive Unlimited = 1280x720 (QAA?) Test Drive Unlimited 2 = 1280x720 (MLAA) Tiger Woods PGA Tour '09 = 1280x720 (no AA) Tiger Woods PGA Tour '11 = 1280x720 (no AA) Tomb Raider: Underworld = 1280x720 (QAA) Tony Hawk's Project 8 = 1280x720 Tony Hawk's Proving Ground (demo) = 1024x576 (no AA) Top Spin 3 = 1280x720 (QAA) Top Spin 4 = 1280x720 (QAA) 2D, 1024x720 (no AA) 3D Transformers = 960x1080 (no AA) Transformers: Revenge of the Fallen = 1120x720 (blur filter) Transformers: War for Cybertron = 1024x600 (no AA) Tron = 1280x720 (no AA) Turning Point: Fall of Liberty = 1280x720 (no AA) Turok = 1280x720 (no AA) UEFA Euro 2008 = 1280x720 (no AA) UFC 2009: Undisputed = 1280x720 (no AA in-game, 4xAA cutscenes) Uncharted: Drake's Fortune = 1280x720 (2xAA) Uncharted 2 = 1280x720 (2xAA) Uncharted 3 = 1280x720 (edge detect) in 2D, 896x504 in 3D Unreal Tournament III = 1280x720 (no AA) Vanquish = 1024x720 (2xAA) Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720 Virtua Fighter 5 = 1024x1024 (no AA) 1024x768 en mode 1080p Virtua Tennis 2009 = 1280x720 (QAA) Virtua Tennis 3 = 1920x1080 (2x AA) Virtua Tennis 4 = 1280x720 (2xAA) for 2D and 3D, 640x720 in 3D for cut-scenes WALL E = 1280x720 (no AA) Wanted = 1120x640 (no AA) Warhammer 40,000: Space Marine = 1138x640 (post-AA) Wheelman = 1280x720 (no AA) Wolfenstein = 1280x720 (no AA) World Series Of Poker 2008 = 1920x1080 (2xAA) WWE 08 = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720 translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720" WWE All-Stars = 1152x640 (no AA) X-Men Origins: Wolverine = 1280x720 (no AA) PSN GAMES 1942: Joint Strike = 1280x720 (4xAA) or 1920x1080 (2xAA) After Burner Climax = 1280x720 (no AA) Battlefield 1943 = 1280x720 (no AA) Blast Factor = 1920x1080 (no AA) Bionic Commando: Rearmed = 1280x720 (no AA) Calling All Cars (screenshot) = 1920x1080 (4x AA) Commando 3 = 1280x720 (4xAA) or 1920x1080 (2xAA) Dead Nation = 1280x720 (no AA) Echochrome = 1920x1080 (2xAA) Elefunk = 1920x1080 (4xAA) Explodemon = 1280x720 (no AA) Fat Princess = 1920x1080 (no AA) Forbidden Siren = 1024x512 (4xAA) Go Puzzle = 1920x1080 GTHD = 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080 Hard Corps: Uprising = 1280x720 (no AA) High Velocity Bowling = 1920x1080 (no AA) Lara Croft and The Guardian of Light = 1024x576 (QAA) Locoroco Cocoreccho = 1920x1080 (2x AA) Mainichi Issyo = 1440x1080 (4xAA) Pixel Junk Monsters/Racers/Eden = 1920x1080 Red Faction: Battlegrounds = 1280x720 (QAA) Rocketmen = 1920x1080 (2xAA) Rub'a'dub = 1600x1080 (no AA) Snakeball = 1280x1080 (no AA) Stacking = 1152x720 (custom edge filter) Stardust HD = 1280x1080 (no AA) pre-update, 1920x1080 (no AA) or 1280x720 (4xAA) post-update Sudoku = 1920x1080 Super Rub-a-Dub = 1600x1080 Tekken 5 Dark Resurrection (screenshot) = 1920x1080 (no AA), not always? TMNT:TiT Re-shelled = 1280x720 (no AA) Virtua Fighter 5: Final Showdown = 1280x720 (FXAA) Warhawk = 1280x720 (4xAA) Wipeout HD = dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080) Wolf of the Battlefield: Commando 3 = 1920x1080 (2xAA) Xbox 360 50 Cent = 1280x720 (no AA) Afro Samurai = 1280x720 (4xAA) Alan Wake = 960x544 (4xAA) Alice: Madness Returns = 1280x720 (no AA) Aliens Vs Predator = 1120x630 (custom AA) Alone in the Dark = 1040x600 (2xAA) Arcania: Gothic 4 = Army of Two = 1280x720 (2xAA) Assassin's Creed = 1280x720 (2xAA) Assassin's Creed 2 = 1280x720 (2xAA) Assassin's Creed 2: Bromance = 1280x720 (QAA) Avatar = 1280x696 (2xAA, black borders) Azura's Wrath = 1280x720 (no AA) Backbreaker = 1152x640 (2xAA + blur filter) Banjo Kazooie: Nuts and Bolts = 1280x720 (2xAA) Batman: Arkham Asylum = 1280x720 (2xAA) Batman: Arkham City = 1280x720 (no AA) Battle Fantasia = 1280x720 (no AA, toggable blur filter) Battlefield 3 = 1280x704 (FXAA) black bars Battlefield: Bad Company = 1280x720 (no AA) Battlefield: Bad Company 2 = 1280x720 (no AA) Bayonetta = 1280x720 (no AA) Beijing 2008 = 1280x720 (2xAA) Beowulf = 1280x720 (4xAA) Bionic Commando = 1120x640 (no AA) Bioshock = 1280x720 (no AA) Bioshock 2 = 1280x720 (edge blur filter) Bioshock Infinite = Binary Domain = Blacksite: Area 51 = 1280x720 (2xAA) BlazBlue: Calamity Trigger = 1280x720 (2xAA background, no AA characters ) Blue Dragon = 1280x720 (2xAA) Blur = 1280x720 (4xAA) Bodycount = 1024x720 (FXAA) Borderlands = 1280x720 (no AA) Brink = 1120x720 (FXAA, dynamic res) Brutal Legend = 1200x720 (no AA) Bulletstorm = 1280x720 (no AA) Burnout: Paradise = 1280x720 (2xAA) Call of Duty 3 = 1040x624 (2xAA) Call of Duty: Black Ops = 1040x608 (2xAA) Call of Duty: Modern Warfare = 1024x600 (2xAA) Call of Duty: Modern Warfare 2 = 1024x600 (2xAA) Call of Duty: World at War = 1024x600 (2x AA) Call of Juarez: Bound in Blood = 1280x672 (4x2 custom edge AA + black borders) Call of Juarez: The Cartel = 1200x720 (custom edge AA) Castlevania: Lord of Shadow = 1280x720 (no AA) Catherine = 1280x720 (2xAA) Cars Mater-National = 1280x720 (4xAA) Club, The = 1280x720 (4xAA) Command & Conquer: Red Alert 3 = 1280x720 (no AA, blur filter) Conan = 1024x576 (no AA) Condemned 2 = 1280x720 (2xAA) Conflict: Denied Ops = 1280x720p (2xAA) Chronicles of Riddick: Dark Athena = 1280x720 (4xAA) Crackdown = 1280x720 (2xAA) Crash Time = 1280x720 (2xAA) Crysis = 1152x720 (TAA + edge post-process) Crysis 2 = 1152x720 (TAA + edge post-process) Dante's Inferno = 1280x720 (no AA) Darkness, The = 1280x720 (4xAA) Darkness II, The = 1152x600 (FXAA) Dark Sector = 1280x720 (no AA) Darksiders = 1152x648 (no AA) Dark Souls = 1024x720 (2xAA) Dead Island = 1200x720 (custom edge filter) Dead or Alive 4 = 1280x720 (2xAA) Dead or Alive Xtreme 2 = 1280x720 (2xAA) Dead Rising = 1280x720 ( up to 4xAA depending on frame rate) Dead Rising 2 = 1280x720 (2xAA) Dead Space = 1280x720 (no AA) Dead Space 2 = 1280x720 (no AA) Dead to Rights: Retribution = 1088x612 (2xAA) ? de Blob 2 = 1152x640 (2xAA) Deus Ex: Human Revolution = 1280x720 (FXAA) Devil May Cry 4 = 1280x720 (2xAA) Dirt = 1280x720 (4xAA) Dirt 2 = 1280x720 (4xAA) Don King Prizefighter = 1024x630 (2xAA) Dragon Age: Origins = 1280x720 (2xAA) Dragon Age II = 1280x720 (2xAA) Dragon Ball: Raging Blast = 1280x720 (1x1 edge blur) Dragon Ball: Raging Blast 2 = 1280x720 (1x1 blur) Dragon's Dogma = 1280x608 (black bars, FXAA) Driver: San Fransisco = ~1120x720 (FXAA?) Duke Nukem Forever = 1152x640 (no AA) Dynasty Warriors 6 = 1280x720 (no AA) Dynasty Warriors 7 = 1280x720 (no AA) Dynasty Warriors: Strike Force = 1280x720 (no AA) EDF: Insect Armageddon = 1280x720 (2xAA) El Shaddai = 1120x576 (2xAA) Elder Scrolls IV: Oblivion = 1024x600 (2xAA) - Same for GOTY Edition! Elder Scrolls V: Skyrim = 1280x720 (likely FXAA, less aggressive edge detection than PS3 iteration) End of Eternity/Resonance of Fate = 1088x720 (2xAA) End War = 1280x720 (2xAA) Enslaved = 1280x720 (no AA) F.E.A.R. = 1280x720 (2xAA) + slight blur? F.E.A.R. 2 = 1280x720 (2xAA) F.E.A.R. 3 = 1280x720 F1 2010 = 1280x720 (4xAA) F1 2011 = 1280x720 (4xAA) Fable II = 1120x720 (blur filter, 2xAA) Fable III = FaceBreaker = 1280x720 (4xAA) Fallout 3 = 1280x720 (4xAA, certain edges) Fantastic Four: Rise of the Silver Surfer = 1280x720 (4xAA) Far Cry 2 = 1280x696 (2xAA, black borders) Fifa 2006 = 1024x576 (2xAA) Fifa 2007 = 1200x675 (no AA) Fifa 2008 = 1280x720 (2xAA) Fifa 2010 = 1280x720 (2xAA) Fifa 2011 = 1280x720 (2xAA) Fifa Street 3 = 1920x1080 (4xAA) Fight Night Champion Online = Fight Night Round 4 = 1280x720 (4xAA) Final Fantasy XIII = 1024x576 (2xAA) Fracture = 1280x720 (no AA) Forza Motorsport 2 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select) Forza Motorsport 3 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select) Forza Motorsport 4 = 1280x720 (4xAA in time trial, 2xAA otherwise, 4x in car viewing etc.) Gears of War = 1280x720 (HD), 960x720 (SD) (2xAA on static objects?) Gears of War 2 = 1280x720 (2xAA, certain edges unaffected) Gears of War 3 = 1280x720 (no AA) Ghostbusters = 1280x720 (2xAA) Ghost Recon: Advanced Warfighter 2 = 1280x720 (2xAA) Ghost Recon: Future Soldier = 1024x600 (FXAA) G.I. Joe: The Rise of the Cobra = 1280x720 (2xAA) Godfather II = 1280x720 (no AA) Golden Axe: Beast Rider = 1280x720 (no AA, blur filter) Golden Compass = 1280x720 (2xAA) Grand Theft Auto IV = 1280x720 (2xAA) Guitar Hero 3 = 1280x720 (no AA) Guitar Hero Aerosmith = 1280x720 (no AA) Guitar Hero World Tour = 1280x720 (no AA) Guitar Hero 5 = 1280x720 (no AA) Halo: Anniversary = 1152x720 (FXAA remake, no AA classic) Halo 3 = 1152x640 (no AA) Halo 3: ODST = 1152x640 (no AA) Halo: Reach = 1152x720 (2xAA temporal) Halo Wars = 1280x720 (2xAA) HAWX = 1280x720 (4xAA) HAWX2 = 1280x720 (4xAA) Homefront = 1024x576 (no AA) IL2 Sturmovik = 1280x720 (2xAA) Incredible Hulk = 1280x720 (full screen blur) James Bond 007: Blood Stone = 1280x720 (4xAA) Juiced 2: Hot Import Nights = 1280x720 (2xAA) Kingdoms of Amalur = 1280x720 (FXAA) Kung Fu Panda = 1280x720 (no AA) Left 4 Dead = 1280x720 (no AA, edge blur) Left 4 Dead 2 = 1280x720 (no AA, edge blur) Legend of Spyro: Dawn of the Dragon, The = 1280x720 (4xAA) Legendary = 1280x720 (no AA) LEGO: Batman = 1280x720 (2xAA) LEGO: Harry Potter 1-4 = 1280x720 (2xAA) LEGO: Indiana Jones = 1280x720 (2xAA) LEGO: Star Wars III = 1280x720 (2xAA) Lord of the Rings: Conquest = 1280x720 (no AA) Lost Planet = 1280x720 (up to 4xAA dependent on framerate) Lost Planet 2 = 1280x720 (2xAA) Madden NFL '09 = 1280x720 (no AA) Mafia 2 = 1280x720 (2xAA) Marvel: Ultimate Alliance = 1280x720 (2xAA) Marvel: Ultimate Alliance 2 = 1024x576 (2xAA) Marvel Vs Capcom 3 = 1280x720 (no AA) Mass Effect = 1280x720 (2xAA, transparencies and effects not AA'd) Mass Effect 2 = 1280x720 (2xAA, transparencies and effects not AA'd) Mass Effect 3 = 1280x720 (FXAA) Mercenaries 2: World in Flames = 1280x720 (no MSAA, but depth/Z-based edge blur?) Metro 2033 = 1280x720 (AAA) Midnight Club: Los Angeles = 1280x720 (2xAA?) Mirror's Edge = 1280x720 (2xAA) Mortal Kombat vs DC = 1040x624 (2xAA) Mortal Kombat 9 = 1280x720 (edge blur filter) MotoGP 2006 (screenshot) = 1280x1024 (framebuffer grab from AVS Forum member) MotoGP '09/'10 = 1280x720 (2xAA) MotoGP '10/'11 = 1280x720 (2xAA) MX vs ATV: Alive = 1280x720 (no AA) MX vs ATV: Reflex = 1280x720 (no AA) MX vs ATV: Untamed = 1280x720 (no AA) Nail'd = 1280x672 (4x2 custom edge AA + black borders) Naruto Ninja Storm 2 = 1280x640 (no AA) NBA Live '08 = 1280x720 (4xAA) NBA Street Home court (demo) = 1920x1080 (4xAA) NCAA Football 08 (demo) = 1024x600 (2xAA) Need For Speed: Hot Pursuit = 1280x720 (2xAA on cars, no AA on environment) Need For Speed: Pro Street = 1280x720 (4xAA) Need For Speed: Shift = 1280x720 (4xAA) Need For Speed: Shift 2 = 1280x720 (4xAA) Need For Speed: The Run = 1280x704 (FXAA) black bars Need For Speed: Undercover = 1280x720 (4xAA) NFL Tour = 1280x720 (4xAA, 60fps) NHL '09 = 1280x720 (4xAA) Ninja Bladen = 1280x720 (2xAA) Ninja Gaiden 2 = 1120x585 (2xAA) Ninja Gaiden 3 = dynamic up to 1280x720 (FXAA) Operation Flashpoint 2 = 1280x720 (2xAA) Orange Box, The = 1280x720 (no AA) Overlord = 1280x720 (2xAA) Overlord II = 1280x612 (custom edge blur, black borders) Perfect Dark Zero = 1152x640 (no AA) Phantasy Star: Universe = 1152x648 (no AA) Portal 2 = 1280x720 (edge blur) Prince of Persia = 1280x720 Prince of Persia: The Forgotten Sands = 1280x720 (2xAA) Pro Evolution Soccer 6 (demo) = 1024x576 (2xAA) Pro Evolution Soccer 2008 = 1280x720 (4xAA) Pro Evolution Soccer 2010 = 1280x720 (2xAA) Pro Evolution Soccer 2011 = 1280x720 (2xAA) Project Gotham Racing 3 = 1024x600 (2xAA) Project Gotham Racing 4 = 1280x720 (2xAA) Prototype = 1120x640 (2xAA) Quake 4 = 1280x720 (no AA) Quake Wars: Enemy Territory = 1280x720 (2xAA + blur) Race Driver: GRID = 1280x720 (4xAA) Race Pro = 1280x720 (4xAA) Rage = 640x720 up to 1280x720 (no AA) Rainbow Six Vegas 2 = 1280x720 (2xAA) Red Dead Redemption = 1280x720 (2xAA) Red Faction: Armageddon = 960x540 (2xAA) Red Faction: Guerrilla = 1280x720 (2xAA) Resident Evil 5 = 1280x720 (dynamic 0-4xAA) Ridge Racer 6 (demo) = 1440x810 (no AA) Rise of the Argonauts = 1280x720 (2xAA, however post processing is likely interfering with the AA resolve in certain cases ) Risen 2: Dark Waters = 1120x640 (no AA) Rock Band = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA") Rock Band 2 = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA") Rock Band: The Beatles = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA") Rock Band: Green Day = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA") Saboteur = 1280x720 (no AA) Sacred 2: Fallen Angel = 1920x1080 for any HD output (including PC res), 1280x960 for 4:3 output, 1376x768 for 480p widescreen (no AA) Saint's Row 2 = 640p (2xAA) Saint's Row 3 = 1280x720 (800x450 lighting) SCORE International Baja 1000 = 1280x720 (4xAA) SEGA: All Stars Racing = 1280x720 (2xAA) SEGA: Rally Revo = 1280x720 (4xAA, alpha to coverage) SEGA: Superstars Tennis = 1280x720 (2xAA, 30fps) Shadowrun = 1280x720 (2xAA) - Gamefest '07 Shadows of the Damned = 1280x720 (no AA) Silent Hill: Homecoming = 1280x720 (2xAA) Simpsons, The = 1280x720 (no AA) Singularity = 1280x720 (2xAA) Skate = 1280x720 (2xAA ? ) Skate 3 = possibly 1152x640 or less (2xAA, super blur filter makes it difficult to determine exact res) Sleeping Dogs = 1200x720 (FXAA) Soldier of Fortune: Payback = 1280x720 (4xAA ?) Soul Calibur IV = 1365x960 (no AA, software scaled to 720p) Soul Calibur V = 1280x720 (FXAA?) Sonic Unleashed = 880x720 (2xAA) Spec Ops: The Line = ~1200x680 (light FXAA?) Spiderman: Web of Shadows = 1280x720 (4xAA) Splinter Cell: Conviction = 1024X576 (2xAA) Splinter Cell: Double Agent = 1280x720 (full screen blur, 1-pixel horizontal & vertical) Split-Second = 1280x672 (2xAA) SSX = 1120x585 (FXAA) Star Ocean 4 = 1248x702 (2xAA + edge blur/DOF, in field), ~936x512 (no AA, in battle) Star Wars: The Force Unleashed = 1280x720 (no AA) Stormrise = 1280x720 (4xAA) Street Fighter IV = 1280x720 (2xAA) Super Stars V8: Next Challenge = 1280x720 (4xAA) Super Street Fighter IV = 1280x720 (2xAA) Syndicate = 1280x720 (FXAA, dynamic res) Tales of Vesperia = 1280x720 (2xAA + full screen blur) Tekken 6 = 1024x576 w/motion blur, 1365x768 w/o motion blur (no AA) Terminator: Salvation = 1152x648 (blur filter) Test Drive Unlimited = 1280x720 (2xAA) Test Drive Unlimited 2 = 1280x720 (custom edge filter) Tiger Woods PGA Tour '09 = 1280x720 (no AA) Tiger Woods PGA Tour '11 = 1280x720 (no AA) Tomb Raider: Legend = 1024x600 (2xAA) Tomb Raider: Underworld = 1024x576 (2xAA) - depth buffer is 1040x576 Tony Hawk's Project 8 (screenshot) = 1040x585 (2xAA) Tony Hawk's Proving Ground = 1280x720 Top Spin 3 = 1280x720 (2xAA) Top Spin 4 = 1280x720 2D, 640x720 3D (both 2xAA) Transformers: Revenge of the Fallen = 1120x720 (blur filter) Transformers: War for Cybertron = 1024x600 (2xAA) Tron = 1280x720 (no AA) Turning Point: Fall of Liberty = 1280x720 (no AA) Turok = 1280x720 (no AA) UEFA Euro 2008 = 1280x720 (2xAA) UFC 2009: Undisputed = 1280x720 (custom edge AA with 2 colour gradations like 4xAA) Unreal Tournament III = 1280x720 (2xAA ala Gears...) Vanquish = 1024x720 (2xAA) Virtua Fighter 5 (demo) = 1024x1024 (4xAA) Virtua Tennis 2009 = 1280x720 (4xAA) Virtua Tennis 3 = 1920x1080 (2xAA) Virtua Tennis 4 = 1280x720 (4xAA) WALL E = 1280x720 (2xAA) Wanted = 1120x640 (no AA) Warhammer 40,000: Space Marine = 1200x720 (post-AA) Wheelman = 1280x720 (2xAA) Witcher 2, The = 1280x672 (FXAA) Wolfenstein = 1280x720 (no AA) WWE All-Stars = 1280x720 (no AA) X-Men Origins: Wolverine = 1280x720 (2xAA) XBLA 1942: Joint Strike = 1280x720 (4xAA) After Burner Climax = 1280x720 (4xAA) Alan Wake: American Nightmare = 1120x576 (4xAA + FXAA) Alien Breed = 1280x720 (2xAA) Battlefield 1943 = 1280x720 (no AA) Bionic Commando: Rearmed = 1280x720 (no AA) Boogie Bunnies = 1920x1080 (4xAA) Call of Duty: Classic = 1280x720 (4xAA) Commando 3 = 1280x720 (4xAA) Dead Rising 2: Case Zero = 1280x720 (2xAA) Hard Corps: Uprising = 1280x720 (no AA) Hydrophobia = 960x672 (2xAA) Ikaruga = 540x720 (4xAA, centered on 1280x720 frame) Invincible Tiger = 1280x720 (4xAA, classic mode), 640x720 or 1280x360 (S3D mode), see here for more. Lara Croft and The Guardian of Light = 1024x576 (2xAA) Nexuiz = 1152x720 (no AA) Quake Arena Arcade = 1280x720 (4xAA) Red Faction: Battlegrounds = 1280x720 (2xAA) Rez HD = 1280x720 (4xAA) Serious Sam HD = 1120x630 (blur filter) Sine Mora = 1280x544 (4xAA, black bars), 3D: 640x544 (2xAA, black bars, full res HUD) Splosion Man = 1280x720 (2xAA) Stacking = 1200x720 (custom edge filter) TMNT: TiT Re-shelled = 1280x720 (no AA) Trials Evolution = 1152x648 (FXAA) Trials HD = 1280x680 (no AA, black borders) Virtua Fighter 5: Final Showdown = 1280x720 (FXAA) Wolf of the Battlefield: Commando 3 = 1280x720 (4xAA) |
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20.09.2012, 15:34 | #284 |
Talkers Lover
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Кто у нас в городе ставит чипы на Wii?
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20.09.2012, 15:39 | #285 |
Talkers Member
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DmC Devil May Cry TGS 2012 Trailer. Не нравится мне такой Данте.
http://www.youtube.com/watch?v=YHif3...layer_embedded |
20.09.2012, 15:43 | #286 |
Talkers Lover
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И еще моут куплю для Wii
Добавлено через 1 минуту Муахаха, Данте похож на Ваню =) По мне так нормально.
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20.09.2012, 15:46 | #287 |
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20.09.2012, 15:47 | #288 |
RG "Talkers XBOX 360"
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А ты привод пробил по базе? Чипуется он?
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Xbox One|Xbox 360 Jasper Freeboot| Wii|Windows| |
20.09.2012, 17:07 | #289 |
Talkers Lover
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А как одним вдвоем играть?
Добавлено через 37 секунд Да я после того как спросил выяснил, что не все так просто. Можешь помочь определить? Добавлено через 58 минут Блян, мало того что без чипа в пиратские кубовские игры не поиграешь, так еще и другого региона лицензии не запустишь =( У меня же большая часть лицух на куб - NTSC U. Вот блин жеж засада то =(
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20.09.2012, 17:40 | #290 | |
RG "Talkers XBOX 360"
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Цитата:
У меня кстати нужно разбирать чтобы точно узнать
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20.09.2012, 18:07 | #291 | |
Talkers Lover
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Цитата:
Кстати я запустил кубовские игры и так. Нормально все. Добавлено через 8 минут Стали известны некоторые подробности о встроенном в ОС Wii U интернет-браузере. Он будет базироваться на известном движке WebKit (такой же используется, например, в Chrome и Safari), а значит, поддерживать HTML5, вкладки и онлайн-видео. Само собой, браузер будет доработан для использования GamePad. Например, на YouTube можно будет смотреть видео на экране телевизора, одновременно продолжая навигацию по сайту на экране контроллера. Будут и более интересные "фичи". Так, если вы "свернули" игру, ее название сразу будет копироваться в буфер обмена, и, войдя в браузер, вы сможете начать поиск по ее названию в один клик. При этом уже стало известно, что поддержка Flash не планируется. Видео с описанием возможностей браузера (на японском): http://www.youtube.com/watch?feature...&v=gzh053rMXdo
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20.09.2012, 21:15 | #292 |
Talkers Member
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В сети появилось первая картинка Nintendo 3ds XL Circle Pad Pro
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20.09.2012, 21:19 | #293 |
Talkers Member
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Большая.
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20.09.2012, 21:23 | #294 |
Talkers Member
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20.09.2012, 21:27 | #295 |
Talkers Lover
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Щас Ваня придет рассказывать, что правый стик не нужен.
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PS | PSOne | PS2 | PS3 | PSP | PSP Go | PSV | FC | FCAV | TWIN | SFC | NES | N64 | GC | Wii | WiiU | GBC | GBA SP | DSL | N3DSXL | SMD | SCDX | SS | SDC | SDC R7 | XBOX | X360E | PCE | CGX | SGX | SCD | DUO | SNES Mini | FC Twin PS4 Pro | XBox One X | Switch |
20.09.2012, 21:32 | #296 |
Talkers Member
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Это что за покемон?
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20.09.2012, 21:34 | #297 |
Talkers Member
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Да я не про уебищный пад, а про 3ДС новую.
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20.09.2012, 21:35 | #298 |
Red Echidna
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20.09.2012, 21:36 | #299 |
Talkers Member
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20.09.2012, 21:37 | #300 |
Red Echidna
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Вот нет, чтобы сказать, что сейчас придет северянин и будет говорить, что Нинтендо лохи и не смогли сделать в ревизии нормальный второй стик, нужно обязательно про Ваню =_=
Начнем с того, что он короткостриженный брюнет О_о |
Метки |
Игр, Игровых, консолей, консольных, обсуждение, северянин-биллибой |
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